Benedict Evans has an insightful post comparing Google and Apple app store revenue. Only very recently have Google publicly stated Play Store revenue, I guess because only recently has it become large enough to compare to Apple App Store. The main conclusion is that while Google has about double the number of devices, it pays […]
Archive for the 'iPhone' Category
VisionMobile has a new free Developer Economics report for Q3 2014. As expected iOS and Android continue to hold the greatest mindshare. The only surprise for me is that Windows Phone has been steadily gaining mindshare and is now at 28% of developers. Two out of three developers still target consumers even though enterprise apps offers […]
Last week I came across a post by MetaIntell regarding a Facebook SDK vulnerability under iOS and Android "affecting billions of installations". I have used the Facebook SDK in multiple Android apps so dug deeper.
There’s more information on the MetaIntell blog. On iOS, the Facebook SDK is storing access tokens in the app’s .plist and […]
Realm has just been announced, a new database for mobile. Realm is the first database that has been built specifically for mobile. It claims to use few resources, be easy to use and fast.
Realm also usefully provides migration functionality (from one version of db to the next), an area where some ORM solutions start to […]
URXblog has recent research that shows that only 22% of apps have added deep link tags to their web sites for at least one mobile operating system. The research shows that some areas such as travel have yet to catch on to the fact that their apps can be better discovered if they use deep […]
I caught up on Google I/O 14 over the weekend by watching the Android-related videos I hadn’t seen in the week. It turns out the more compelling ones were not specifically about Android.
The session on Perfectly Executing The Wrong Plan gives an example how it’s easy to get excited about an idea and the implementation and […]
Openxcell has a useful article on mobile app user retention. That is, the number of users who continue to use an app. They describe how gamification, rewarding users and giving them a sense of achievement can make apps more compelling and improve retention.
While retention rates were similar across Android and iOS last year, 2014 has […]
Areppim has a chart showing how OS market share has changed over time. The chart is based on data from StatCounter Global Stats which means it’s based on browser views (user agents) as opposed to OS device shipments.
Over the last year, iOS market share has been stable while Android has increased at a monthly rate […]